F-zero x expansion kit rom patch
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Thread starter farkas Start date May 23, A lot of workarounds are been implemented in the design of this texture pack to get best experience on it. The Goal was to get this pack the closets to a Remaster feeling, respecting the original art direction of the game, just make it sharper, clean and vibrant. Im uploading right now, maybe i can get free host here.
Some Screenshots:. Last edited: May 25, Last edited by a moderator: Sep 9, Robbbert Active member Moderator. All tracks, all cups, 60 fps video demo:. Raresoft New member. Those screens looks very good! It is a new reason to replay the game. But i have some problems with. Supposed to be for gliden64, right? I put the. Doesn't load the textures for me.
Not on PJ64, neither on Retroarch. Last edited: Aug 8, Forums New posts Search forums. What's new New posts New resources Latest activity. Resources Latest reviews Search resources. Members Current visitors. Everywhere Threads This forum This thread. Filters Search. New posts. Search forums. Forums Community Projects Emulator Programming.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. BGNG New member. The news has been around in another thread that I cracked the F-Zero X level storage data and began work on a level editor. Now, before I go on: I am not in any way encouraging the use of piracy just to make use of what I'll present to you here in a moment.
Downloading ROMs is strictly illegal and I don't want anyone to get the impression that I'm telling you it's a good idea to do so. Generic disclaimer. Well, the level editor isn't done, but I do have for you a patch that will let you play the Expansion Kit courses!
You will be able to play these courses in GP mode and Time Attack, now. So without any further ado: the download: Evil5. Re-opening this as there appears to be a difference between this and original mupen64plus, even on PC amd I then compiled mupen64plus-nx with just make and then ran it with Retroarch with:.
There are 5 extra commits in the original mupen64plus-core repo, but merging them in doesn't seem to change anything. Is there an easy way to see where the two diverge? The logging in the libretro version seems much better but this makes it difficult to compare. Closing in favor of I guess, the last time I tested the converted build it worked for me, I will need to check the assertions back with gillou at some point.
Also lets say, mupen core gets away with a lot of stuff :P. Also let me point out, I dont use the debug builds, i manually turn on specific asserts as required. Consider the debug flag not implemented. Alone enabling it, likely breaks stuff right now. Forgive me if I've missed something. Most recently I found that it works with the upstream version but not this one. On retroarch with this core, it gets stuck as I originally reported, though the log output is the same.
I built with:. Maybe this will change when 64dd support is done, but I think it used to work with the 'old' dynarec. I still couldn't get it to work with the hle rsp. I've narrowed it down to one function I think. I experimented by returning -1 here and it seems to fix the problem upon running it for a second time! I'm a bit unsure of the bits you've changed though and I'm sure it's not right to always return I'll try to figure out how to put some of it back or if that's even the right thing to do , but I wondered if it was something that would be trivial for you.
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