Warcry rules pdf
Abilities: Anything spe- cates what army that card is cial your unit or attachment aligned with. A blue face in- 6 does. Action Cards: 2. Tactic Point Cost: How the card represents. Abilities: What this action does when 6. Strength: Strength helps you win com- ible your unit is allowing you to play tactics used in Leadership Tests.
Keywords: Keywords help describe your. Action deck: Contains your tactics Reserve line unit: A unit in any and reactions, this deck has a silver Battle line unit: A unit in any battle Leadership Test: To make a leadership reserve line.
The highest number wins the the muster phase. Attachments: Item, weapon, and rolls; if the number is equal to or combat. Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. Carousel Next. What is Scribd? Explore Ebooks. Bestsellers Editors' Picks All Ebooks. Explore Audiobooks. Bestsellers Editors' Picks All audiobooks. Explore Magazines. Editors' Picks All magazines. Explore Podcasts All podcasts.
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Related titles. Carousel Previous Carousel Next. Jump to Page. Search inside document. Rulers of the city-state of Nochseed, the Cypher Lords are masters of illusion and deception. They have gazed into the dark heart of Chaos, and embraced its infinite madness.
Thrallmasters are wielders of mind-warping magic. They hurl glass globes filled with choking, shadowy mist even as they direct their minions to victory with the skill of a grand puppeteer. Luminates have stared into the eye of madness and been reborn as agents of anarchic insanity. In battle they weave complex illusory patterns, seeming to shift their fellow warriors across the field in a ripple of shadow. The warrior ranks of the Cypher Lords consist of ensorcelled battle-thralls leashed to the will of a superior, who sends them forth to kill and die without complaint.
All Mindbound are compelled by their enslavers to relentlessly train in the martial arts, and many wield vicious double-bladed swords. Mirrorblades are elite duellists trained within the sword-colleges of Nochseed. They wield twin duelling blades with dizzying speed, slicing their foes apart piece by piece.
Some Mirrorblades choose to specialise in the art of the glaive, keeping their foes at bay with a relentless flurry of strikes. Hailing from the island of Tzlid, close to the Shyish Nadir, the Unmade are a tribe of cannibal killers obsessed with pain and bodily mutilation.
To these sadistic creatures, true worship of Chaos can be achieved only through the giving and receiving of agony. Having transformed themselves into pure instruments of torment, Blissful Ones caper and whirl across the battlefield, their scythe-limbs bloodily dismembering anything in their path. These warriors have taken the first steps upon the path to Unmaking, flaying the skin from their own faces and taking up instruments of excruciation with which to peel the flesh from their foes.
The brutal polearms wielded by Awakened Ones are tipped with hooks and cruel man-catcher jaws, used to impale and drag enemy warriors to the ground. Having carved their own limbs off and replaced them with gruesome flesh-hooks, these depraved killers are one step closer to the sadistic enlightenment that they crave.
Unlike many warrior cults, the Splintered Fang see no dishonour in the use of poison as a weapon. Indeed, it is perhaps their most vital asset. It is said that the blood of the daemonic Coiling Ones boils within the veins of Trueblood champions, granting them the uncanny reflexes and blinding speed for which they are so greatly feared.
The snakes that the Splintered Fang employ as living weapons are tainted by the corrupting touch of the Coiling Ones and possessed of both unnatural cunning and terrible, flesh-eating venoms. Few warriors match blades with these master duellists and survive to tell the tale. Clearbloods are the foot soldiers of the Splintered Fang; neophyte cultists who seek to prove their devotion to the Coiling Ones by slaying their foes with poison-dripping blades. The shields wielded by Splintered Fang warriors are tipped with barbed spikes, laced with the same lethal toxins as the Clearbloods carry on their blades.
In the hands of a Venomblood, a barbed and poisoned whip is a terrifyingly unpredictable weapon, able to slip past shields and wrap around throats with lethal results. Eschewing the protection of a buckler in order to maximise their lethality, some Venombloods are skilled in the art of dual-wielding toxin-laced blades.
Wielding a barbed whip in tandem with a parrying dagger, some Venombloods overwhelm their foes with a whirlwind of deadly, lashing strikes. Barbaric warriors who call the Bloodwind Spoil their home, each of these battle-hardened combatants fights with a relentless, animalistic fury — and has the grisly trophies to prove it. Forged in battle and blood, the Slaughterborn lead the Darkoath Savagers. These hulking brutes wear the colossal skulls of vanquished foes for helmets and wield weapons big and cruel enough to cleave most mortals in twain.
With greataxe comes great cleavability, and what could be more prized in the Eightpoints than the keenness — and the sheer size — of a blade? The Proven are the Darkoath's elite — muscle bound warriors who've spilled blood in countless battles. They prize savagery above all else, and any who oppose them will soon come to know it. Armed with weapons second in size only to those of the Slaughterborn, the Proven fight furiously to further their own standing — and for the glory of Dark Gods.
The Wrathtouched is a frenzied berserker, racing through his enemies like a roaring whirlwind of gore and tearing them asunder. Don't be fooled by their physical frailty — a puissant magic-user, the God-speaker uses their fell power to aid and guide their Darkoath kin.
Aspirants within the Darkoath Savagers warband, Gloryseekers are made all the more dangerous by their desire to prove themselves. Low-ranking they may be, but Gloryseekers are consummate combatants with all manner of weaponry — bladed or otherwise. Swift and dextrous, this furiously flailing Gloryseeker spells a gruesome and abrupt end for any who might stand before them.
Darkoath Savagers carry oathstones at their belts, and Gloryseekers will hold to theirs by any means available — not least the keen blade of an axe. Darkoath Savagers wear trophies taken from their defeated prey. Belt Buckles worn by The Proven are larger than those worn by Gloryseekers, as they overcome ever-larger foes. The Dark Gods care not whether blade or blunt object makes a kill, and the wet crunch of breaking bone is as sweet to the ears of the Darkoath Savagers as the sigh of any sword stroke.
The Tarantulos Brood worships Chaos as the Eightfold Watcher — a shadow-dwelling, arachnoid presence. In turn, the zealous devotees of the Tarantulos Brood mutate to reflect their dark deity, growing extra eyes and limbs, and they bedeck themselves with sleek chitin.
The Broodmaster leads its warband with the fury and devotion of a fanatic. Its blades are a frenzied flurry of sharpened death, and its inhuman speed ensures all will feel their sting. Doomweavers form the upper echelons of the brood, identifiable by their chitinous wraps and the spiderwebs with which they adorn themselves. The masks they wear are taken from dead arachnids and pay homage to the Eightfold Watcher they serve. Doomweavers are as dangerous in combat as they are fanatical in service to their deity.
An array of versatile weaponry allows them to strike with all the vicious speed of the creature to which they pay fealty. Broodkin battle desperately with conventional weaponry and spider parts alike, utilising claws and teeth in the hopes of earning the praise of the Eightfold Watcher.
Broodkin yearn for the mutations displayed by their betters, and willingly offer themselves as food for spiders. The resulting bites litter their bodies. The Broodkin are the warband's most junior acolytes — they dwell with, and even fight beside, the lesser spiders found in their domain.
This book contains the core rules for Warcry, plus expansion options for open, narrative and matched play. Generate awesome battleplans in moments with these decks of Battleplan Cards! Fomoroid Crushers have long possessed an affinity for stonecraft.
Whereas once they would create mighty strongholds for the great civilisations of the Allpoints, now they pull apart structures with ease, swinging chunks of masonry to crush the life from their enemies. This helplessness amuses a Sphiranx greatly in the moments before their victims are torn asunder.
Warhammer Community is the home of Warhammer on the web — your central hub for the latest previews, top painting and modelling tips, tactics, lore and more. For all the latest Warcry news and discussion, check it out.
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All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or. This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only. Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without adult.
Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the packaging. ISBN: In his arrogance,.
Sigmar claimed dominion over these realms. By his will, glittering empires. For a time the God-King allowed himself to believe that his. But as long as d ark ne ss dwells in the he ar t s of mor t a l s , t hes e primordial. The way was first opened by the m an i a c a l, the greedy and the proud —. The fell b eings they prayed to forced. His g lor ious utopia c ol l ap s i ng around him, Sig mar tur ne d his back on. In doing so he condemne d thos e mor t a ls left b ehind to a fate worse.
The weak were butchere d, tor mented or ensl ave d; the strong. As the rest of the Mor t a l R e a l ms entered an age of. Inste ad they offered l i m it l e ss power.
They pro cl aim that t his is the Age of Sigmar, and that worshipp ers of the. Dark Go ds w i l l be put to the sword, t heir e v i l b an ishe d from the Mortal. Those sworn to Chaos laugh at such delusion — to be acc us e d of. Swollen wit h fell power and march i ng a longside legions of daemonic. Sig mar offers not hing but lies and doomed ambit ion. Only in the. Welcome to the Bloodwind Spoil, a Chaos-twisted wasteland. There is no law here beyond that of the. There is only a brutal struggle for existence, in which.
The very land itself seeks to prey. The call of the Everchosen echoes out across the Mortal Realms, and the greatest champions of the Dark Gods stand. Warbands from far and wide make the deadly pilgrimage to the Eightpoints, the domain of Archaon,. Exalted Grand Marshal of the Apocalypse.
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