Nuendo tutorial pdf
Driven by users and those at the forefront of this fast-changing industry, over the years regular updates and improvements have ensured that Nuendo continues to lead the market, adding new features, workflow-enhancing tools and ensuring to always deliver exceptional audio quality. Nuendo 10 ensures that it remains a premium platform for professionals who need to deliver the very best audio content — fast.
Nuendo is developed by a dedicated, close-knit team of audio professionals whose combined skills and experience ensure that users have the very best and efficient tools at their fingertips. They work closely with the software developers; young, enthusiastic and talented programmers who turn the ideas and desires into reality.
The planners and software developers also work with Nuendo end users, asking them to try new features and provide input, ensuring that every new feature is implemented in the way that our customers want. Every feature has to be implemented in a way that improves their workflow and the audio that they produce for their customers.
This is achieved through direct personal communication with end users and the information and ideas that they exchange between themselves. That many of them know and help each other, that they suggest new ideas, recognize new trends or shifts in the industry and communicate directly with us plays a key role in helping us to improve Nuendo, which assists with them staying at the forefront of this highly competitive market.
Nuendo is a leap forward for our leading post-production audio platform, but it is the latest of many advances for Nuendo… and more will, of course, be in the pipeline. We are always looking to the future to ensure Nuendo constantly improves. Our product planners and developers are always working in the background, seeing how they can come up with more innovative features, functions and improvements, as well as developing new technologies to serve emerging markets, all designed to provide our customers with the tools they need and some they may not even know they need yet!
As well as our customers and the dedicated Nuendo planning, development and marketing team, we maintain strong relationships with partners throughout the professional sound industry. Lesson Notes Subscribed users can add notes to any lesson for future reference. System Requirements New In Nuendo 3 Starting a New Project Defining the Windows Adding Tracks pt. Transport Bar and Navigation Audio Connections Working Practice Inputting Notes Editing Notes With Mouse Programming Drums MIDI Mixer Tempo Track Using Keyboards Importing MIDI VST Instruments LM7 VB1 Mixer and VST Instruments Audio Engine Effects.
EQ pt. Dynamics Delay Others Adding Extras Intro and Setup Importing Audio WAV Importing Audio Other Formats Opening Project Files You can open one or several saved project files at the same time. Saving Project Files You can save the active project as a project file.
To keep your projects as manageable as possible, make sure that you save project files and all related files in the respective project folders. Reverting to the Last Saved Version You can return to the last saved version and discard all changes that have been introduced. Choosing a Project Location You can specify a project location for saving projects in the Hub. Self-Contained Projects If you want to share your work or transfer it to another computer, your project must be self-contained.
Tracks Tracks are the building blocks of your project. They allow you to import, add, record, and edit parts and events. Tracks are listed from top to bottom in the track list and extend horizontally across the Project window. Each track is assigned to a particular channel strip in the MixConsole. You can also specify the order of the sections. Track Controls Settings Dialog The Track Controls Settings dialog allows you to configure which track controls are shown in the track list.
You can also specify the order of controls and group controls so that they are always shown adjacent to each other. Audio Tracks You can use audio tracks for recording and playing back audio events and audio parts. Each audio track has a corresponding audio channel in the MixConsole.
An audio track can have any number of automation tracks for automating channel parameters, effect settings, etc. Each instrument track has a corresponding instrument channel in the MixConsole. An instrument track can have any number of automation tracks. Each sampler track has a corresponding channel in the MixConsole. A sampler track can have any number of automation tracks. A MIDI track can have any number of automation tracks. Group Channel Tracks You can use group channel tracks to create a submix of several audio channels and apply the same effects to them.
A group channel track contains no events as such, but displays settings and automation for the corresponding group channel. Each FX channel can contain up to eight effect processors. By routing sends from an audio channel to an FX channel, you send audio from the audio channel to the effects on the FX channel.
Each FX channel has a corresponding channel in the MixConsole. An FX channel track can have any number of automation tracks. Marker Track You can use marker tracks to add and edit markers that help you locate certain positions quickly. Ruler Track You can use ruler tracks to show several rulers with different display formats for the timeline. This is completely independent from the main ruler, as well as rulers and position displays in other windows.
Folder Tracks Folder tracks function as containers for other tracks, making it easier to organize and manage the track structure. They also allow you to edit several tracks at the same time. More Tracks Some track types can only be added once. Track Handling Tracks are the building blocks of your project. In Nuendo, events and parts are placed on tracks. Track presets contain sound and channel settings. Track Import You can import tracks from other Nuendo or Cubase projects or track archives.
This allows you, for example, to import premixed tracks or stems to your active project, or to reuse the mix settings of a previous project for a new song. Track Export You can export selected tracks as track archives. This is useful if you want to use specific tracks in other projects, for example.
Splitting Multi-Channel Audio Tracks You can split multi-channel tracks, such as stereo or surround, into several mono tracks. This is useful if you want to use the tracks in an application that only supports mono tracks or if you want to edit individual channels of a multi-channel file.
Merging Mono Audio Tracks to Multi-Channel Tracks You can convert mono tracks into multi-channel tracks to make editing and mixing more convenient. Removing Selected Tracks You can remove selected tracks from the track list. Removing Empty Tracks You can remove empty tracks from the track list. Moving Tracks in the Track List You can move tracks up or down in the track list.
Renaming Tracks You can rename tracks. Showing Track Pictures You can add pictures to tracks to recognize your tracks easily. Setting the Track Height You can enlarge the track height to show the events on the track in detail, or you can decrease the height of several tracks to get a better overview of your project.
Selecting Tracks You can select one or multiple tracks in the track list. Deselecting Tracks You can deselect tracks that are selected in the track list. Duplicating Tracks You can duplicate a track with all contents and channel settings. Disabling Tracks You can disable audio, instrument, MIDI, and sampler tracks that you do not want to play back or process at the moment.
Disabling a track zeroes its output volume and shuts down all disk activity and processing for the track. Organizing Tracks in Folder Tracks You can organize your tracks in folders by moving tracks into folder tracks. This allows you to perform editing on several tracks as one entity. Folder tracks can contain any type of track including other folder tracks. Handling Overlapping Audio The basic rule for audio tracks is that each track can only play back a single audio event at a time.
If two or more events overlap, only the one that is in front is played back. Track Folding Menu You can show, hide, or invert tracks that are displayed in the Project window event display. You can also fold in automation tracks this way.
Lanes, Takes and Overlapping Events In the following, we focus on cycle recordings with takes. However, you can also apply lane operations and comping methods on overlapping events or parts that you assemble on one track. Defining the Track Time Base The time base of a track determines if the events on a track are positioned to bars and beats musical time base or to the timeline linear time base. Changing the playback tempo affects only the time position of events on tracks with a musical time base.
Track Versions Track versions allow you to create and manage multiple versions of events and parts on the same track. Track Presets Track presets are templates that can be applied to newly created or existing tracks of the same type.
Parts and Events Parts and events are the basic building blocks in Nuendo. Events In Nuendo, most event types can be viewed and edited on their specific tracks in the Project window.
Editing Techniques for Parts and Events This section describes techniques for editing in the Project window. If not explicitly stated, all descriptions apply to both events and parts, even though we use the term event for convenience. Range Editing Editing in the Project window is not restricted to handling whole events and parts.
Creating a Selection Range. Creating Different Selection Ranges You can create 2 different selection ranges selection A and selection B and switch between these. Activating one of the options selects the corresponding selection and causes the event display to switch between the two locations. Editing Selection Ranges You can edit selection ranges, that is, adjust their size, move or duplicate them, split them, etc.
Playback and Transport Nuendo offers multiple methods and functions to control playback and transport. Transport Panel The Transport panel contains the main transport functions as well as many other options related to playback and recording.
Transport Menu The Transport menu contains several transport functions as well as many other options related to playback and recording. Transport Bar The Transport Bar contains all transport functions in an integrated and fixed zone of the Project window. Transport Pop-Up Window The Transport pop-up window allows you to access specific transport commands if the Transport panel, the Transport Bar, and theTransport Controls in the Project window toolbar are closed or hidden.
Time Display Window The Time Display window allows you to view the current time position in a separate window. You can adjust its size and specify the time format that you want to display. Left and Right Locators The left and right locators are a pair of markers that you can use as reference positions in the Project window and in the editors.
Setting the Project Cursor You can set the project cursor to the position where you click, or to markers or other predefined positions. Auto-Scroll Settings Menu Auto-Scroll allows you to keep the project cursor visible in the window during playback.
Time Formats You can set up different time formats. Punch In and Punch Out The punch in and the punch out points are a pair of markers that you can use for punch in and punch out of recordings. The punch in position determines the record start position and the punch out position determines the record stop position. Metronome Click You can use the metronome click as a timing reference for playing along and recording. The two parameters that govern the timing of the metronome are project tempo and the time signature that you can set up on the Transport panel.
Chase Chase is a function that makes sure your MIDI instruments sound as they should when you locate to a new position and start playback. This is accomplished by the program transmitting a number of MIDI messages to your instruments each time that you move to a new position in the project, making sure all MIDI devices are set up correctly with regard to program change, controller messages such as MIDI volume , etc.
This is useful if you have no external MIDI instrument at hand and you do not want to draw in notes with the Draw tool. Monitoring In Nuendo, monitoring means listening to the input signal while preparing to record or while recording. Audio Recording Specifics Specific preparations and settings are required for audio recording. Remaining Record Time The Max. Record Time display lets you see how much time you have left for recording.
Lock Record The Lock Record function prevents you from accidentally deactivating record mode. Audio File Import You can import compressed and uncompressed audio files in a variety of different formats. You can also import audio from audio CDs or extract the audio of video files. Quantizing is designed to correct errors, but you can also use it in a creative way. Quantize Functions The quantize functions are available in the Edit menu and in the Snap and Quantize sections of the Project window toolbar.
Quantizing Audio Event Starts You can quantize the audio event start positions. Quantizing Audio Event Lengths AudioWarp Quantizing You can quantize an audio event or an audio selection range by applying time stretch to the content of the audio event.
Quantizing Multiple Audio Tracks You can quantize multiple audio tracks at the same time. Depending on what method you choose, different parameters are shown. Fades, Crossfades, and Envelopes Fades allow you to gradually increase or decrease the volume at the start or end of audio events or audio clips, and to create smooth transitions.
Event-Based Fades You can create event-based fade ins and fade outs. These are calculated in real time when you play back audio events. You can create different fade curves for several events, even if they refer to the same audio clip. These fades are applied to the audio clip.
Events that refer to the same clip get the same fades. Crossfades Crossfades allow you to create smooth transitions for consecutive audio events on the same track. Crossfades are always event-based. Auto Fades and Crossfades Nuendo features an Auto Fade function that can be set both globally and separately for each audio track.
Event Envelopes Event envelopes are volume curves for audio events. They allow you to create volume changes within the event, not only at the start or end. Arranger Track The arranger functions in Nuendo allow you to work in a non-linear fashion. Using an arranger track allows you to specify how and when specific sections are played back, even in live performances. This way, you do not need to move, copy, and paste events in the Project window.
Adding Arranger Events on the Arranger Track On the arranger track, you can add arranger events that define specific sections of the project. Arranger Editor The Arranger Editor allows you to set up arranger chains. Jump Mode If you have set up an arranger track and play it back, you have live access to the playback order. This way, you can loop your arranger events with more flexibility regarding the length of the playback. Arranging Music to Video When you compose music for video, you can use arranger events to fill a specific video section with music.
The following is an example on how you could do that. Audio or MIDI events in your project use it as a reference. Transpose Track The transpose track allows you to transpose the entire project or sections of it. This function is useful if you want to create harmonic variations. Transpose on the Info Line In the Project window info line, you can change the transpose value for individual parts or events. Excluding Individual Parts or Events from Global Transpose If you add global transposition, for example, by changing the root key or by creating transpose events, you can exclude specific events from being transposed.
This is useful for drum and percussion loops or special effects FX loops. Markers Markers are used to locate certain positions quickly. There are two types of markers: position markers and cycle markers. Position Markers Position markers allow you to save a specific position. Cycle Markers By creating cycle markers you can save any number of left and right locator positions as start and end positions of a range and recall them by double-clicking on the corresponding marker.
Markers Window In the Markers window, you can view and edit markers. The markers on the active marker track are displayed in the marker list in the order in which they occur in the project. Marker Track Marker tracks are used for adding and editing markers. Importing and Exporting Markers Markers and marker tracks can be imported and exported. Setting Up the ADR Environment Setting up your ADR environment includes importing files and defining takes, assigning ADR tracks, setting up the routing, configuring video overlays, and enabling automatic record for target tracks.
Rehearsing Takes Before you start the actual recording, you can activate Rehearse so that the dubbing artist can rehearse the take first. Recording Takes. Reviewing Takes You can play back a recorded take so that the director and the artist can review it. MixConsole The MixConsole provides a common environment for producing mixes in stereo or surround. Furthermore, you can set up the input and output routing for multiple tracks or channels at the same time.
This is useful if you want to access the most important MixConsole functions from within a fixed zone of the Project window. The MixConsole in the lower zone of the Project window is a separate MixConsole that does not follow any visibility changes you perform in the MixConsole window. Adding Channels to the Control Room To be able to use the Control Room, you must add the channels that you need first. Output Routing. However, it can be useful to create monitor channels that share device ports with each other as well as inputs and outputs.
This can be helpful if you use the same speakers as a stereo pair and also as the left and right channels of a surround speaker configuration, for example. Setting up a Cue Mix You can create a cue mix from the fader and pan levels that are used in the MixConsole and change them to meet the needs of the individual performers.
Adjusting the Overall Cue Send Level You can adjust multiple send levels at the same time for the cue send mix, keeping the blend intact while lowering the overall volume. This is sometimes necessary, because the levels in the main mix are often optimized for the loudest possible signal level without clipping. Metering Nuendo provides a master meter and a loudness meter that can be shown in the right zone of the Project window and the MixConsole, or in a separate window in the Control Room.
Loudness Track The loudness track allows you to record the loudness of your whole project or of specific sections. Normalizing Loudness on Export You can normalize your audio to the integrated loudness on export. However, this is only suited for small level deviations and does not compensate for proper mixing.
Audio Effects Nuendo comes with a number of included effect plug-ins that you can use to process audio, group, instrument, and ReWire channels. Insert Effects and Send Effects You can apply effects to audio channels by using insert effects or send effects. Insert Effects Insert effects can be inserted in the signal chain of an audio channel.
This way, the whole channel signal passes through the effect. Send Effects Send effects are outside the signal path of an audio channel. The audio data that is to be processed must be sent to the effect. Side-chaining allows you to use the output of one track to control the action of an effect on another track.
Dither Effects Dither effects allow you to control the noise that is produced by quantization errors that can occur when you mix down to a lower bit depth. External Effects You can integrate external effect devices into the sequencer signal flow by setting up external FX busses.
Effect Control Panel The effect control panel allows you to set up the parameters of the selected effect. The contents, design, and layout of the control panel depend on the selected effect.
Effect Presets Effect presets store the parameter settings of an effect. The included effects come with a number of presets that you can load, adjust, and save. System Component Information Window The System Component Information window lists all available MIDI plug-ins, audio-codec plug-ins, program plug-ins, project import-export plug-ins, and the virtual file system plug-ins. Direct Offline Processing Direct Offline Processing allows you to instantly add plug-in effects and audio processes to the selected audio events, clips, or ranges, without destructing the original audio.
The window always shows the processing of the selected audio. Direct Offline Processing Window The Direct Offline Processing window allows you to add, modify, or delete audio processing instantly for one or multiple events, clips, or selection ranges in one window.
Furthermore, you can undo any audio processing, at any point and in any order. Time Stretch and Pitch Shift Algorithms In Nuendo, time-stretching and pitch-shifting algorithms are used for offline processes, in the Sample Editor, or for the Flattening Realtime Processing function. Limitations Applying time stretching or pitch shifting to audio material can lead to a degradation in audio quality and to audible artifacts.
The result depends on the source material, the particular stretch and pitch operations applied, and the selected audio algorithm preset. Audio Functions Nuendo offers particular functions for analyzing the audio in your project. You can split events and remove the silent parts from the project, or create regions corresponding to the non-silent sections. Spectrum Analyzer Window The Spectrum Analyzer window displays the audio spectrum of an event, clip, or selection range as a two-dimensional graph, with frequency range on the x-axis and level distribution on the y-axis.
Statistics Window The Statistics function analyzes the selected audio events, clips, or selection ranges. Game Audio Connect Game Audio Connect makes it easy to transfer game audio assets to game audio engines or middleware, such as Audiokinetic Wwise.
As a sound designer, you create and edit game audio assets in Nuendo and directly transfer them to your game audio engine. It displays the connected game audio engine and the selected audio asset.
The Game Audio Connect window is a drop zone for drag and drop, render, and export operations. Setting Up Game Audio Connect for Network Communication If Nuendo and your game audio engine run on different computers, you can use the Game Engine Connection settings to establish a network connection.
In such a network connection, Nuendo serves as host. Rearrange Audio Assets for Editing You can rearrange multiple events on a track at the same time so that they are at a specified distance from each other. Rename Audio Assets You can rename multiple audio events, audio parts, and MIDI parts that you recorded in Nuendo at once, so that they match the names of a script list, for example.
This is useful if you produce dialogue assets for games. Sample Editor The Sample Editor provides an overview of the selected audio event. It allows you to view and edit audio by cutting and pasting, removing, or drawing audio data, and by processing audio.
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